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BATTLEFIELD: HARDLINE Hands On Impressions

The Battlefield franchise is changing it up this year with Battlefield: Hardline, a new take on the franchise being developed not by DICE but by the awesome team over at Visceral, known for their work on the Dead Space trilogy. Instead of soldiers fighting soldiers it's cops versus robbers this time around. 

This is a very different project for Visceral so I am very excited to see what they do with it. I got a chance to play a multiplayer match, and I enjoyed it quite a bit. It plays almost the exact same way as previous Battlefields. The leveling system revolves around experience and cash, which can be used to buy guns and attachments during and in between matches. There is another layer, though, called "the reputation system," in which as you go through a round and are hopefully doing well you will reach a threshold in which you get to choose between two different perks that last the duration of the round, but once the match ends the rep gets wiped.  

As I said above the game plays almost exactly like the other Battlefields. If anything, it may be little more fast-paced, but that's about it. 

The part that I am most excited about is the part I have yet to get my hands on, and that's the single player campaign. Visceral is known for creating compelling characters and stories, and Battlefield is in desperate need of that when it comes to their campaigns. I enjoy them all, but they're very shallow and it would be great if we could delve a little bit deeper. 

Battlefield 4 really let me down, EA basically shipped a broken game. My campaign progress was erased twice and the multiplayer was rampant with bugs and glitches, so I am apprehensive about picking this game up when it's released on October 21st for PC, PS3, PS4, Xbox 360, and Xbox One. 

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