This is actually pretty spectacular. A guy who goes by the name of Halnicholas on YouTube, is digitally recreating the Jean-Luc Picard's starship the Enterprise-D, from Star Trek: The Next Generation. The starship is pretty damn huge, it's more than 2,100 feet long and 1,500 feet wide! And this guy is creating a 1:1 scale working version of the ship that you are actually able to walk around in a game called Minecraft. In this game, players mine for materials and then you can build with them whatever you want. He's only created the framework of the ship for now, but it's very impressive. He plans on eventually completing the whole ship interior and all.
Check out the video tour of what he's building below and tell us what you think!
Here's a note from the creator, filling us in on some of the details.
This is the beginning framework of the Enterprise - D in Minecraft
I didn't think this would go viral so quickly! It's not even done and on top of that, the Minecraft servers are down so I can't put it up...
Some quick answers to some questions. Thanks for all the warm kudos. I'll take some time to tell you guys about how I made the ship and what my plans are for it.
I've always wanted to make a 1:1 scale model of the Enterprise-D. Even when I was a kid, I thought how cool it would be to build the ship and live in it. One project I embarked on about a year ago was to build a 1:1 scale model of the enterprise in Sketchup. I got pretty far too.
Sadly, my hard drive blew and I lost six months of work. The only thing I had was my original framework and It was just too painful to start over. One of the things that was not lost was the deck plans and a nice computer-friendly vector format, converted from the Whitefire plans (Not the Okuda ones). The plans are pretty rough, but workable. One day I need to go through and clean them up.
The Minecraft world uses 1m^3 blocks, ans so, I simply converted my already scaled plans into a format that minecraft could take and imported each deck in batch, leaving 4 spaces in between for walls
The original Enterprise is 642.5 Meters x 467.0 Meters x 137.5 Meters. This is about 3m per deck. Sadly, with the 1m deck you have to walk on, that only leaves 2m left over for hallway space. As your character is only 1.7m tall, you will be bumping your head around a lot. I decided to make the ship 22% bigger, so I could have 4 m per deck. That puts the final size @ 785m x 570m x 168m. I made my "pit" 800x600x180 to fit all 42 decks and almost made a critical error. Even though there are 42 decks on the enterprise, the 2nd deck is split into two half-decks, making actually 43. I made the pit bigger than she ship so I could have a little wiggle room and just missed making it too shallow. In my testing, the halls can get a little cramped. The current decks are just a guideline and framework. They don't call it "Creative Mode" for nothing.
The halls are going to be sand-obsidian-sand (To give that light brown look with the black touch panel in the center) I'd show a demo, but Minecraft is down. I would like to mod my server so that sand doesn't fall. That would bee cool. I also don't know how to fly yet, will be making it much easier to work on the ship.
This is on a creative server. I would love to put it on Alpha, but Notch limits the game depth to 128m now, which is 40m too shallow. I'll lose 10 decks. Maybe I can convince him to up the limit to 256m with the project
There are still some things to work out.