DreamWorks Looking at Tim Burton to Direct MONSTERPOCALYPSE

DreamWorks has recently acquired the movie rights Monsterpocalypse, the kaiju-themed collectible miniatures game. The studio is in early discussions with director Tim Burton trying to get him to come on board and direct and produce the movie. As of right now the games creator Matt Wilson is attached as a co-producer. The game involves battles against a variety of enemy monsters that take place in a metropolis filled with buildings.


DreamWorks is also developing a film called Robopocalypse based on a novel by Daniel H. Wilson. That film is being adapted by Cloverfield's Drew Goddard as a possible  directing vehicle for Steven Spielberg. So DreamWorks definitely has everything covered on the apocalypse from. I guess if you want to make a few extra bucks you can try and sell DreamWorks a movie idea for Alienopcalypse, or even better the epic of all epic apocalypse films... Apocalypapocalypse

I'm not sure about Burton taking on the project. He's great at making smaller type films, but when it comes to bigger movies it seems like they lose something in the story. Planet of the Apes is a perfect example of this. Here is a full description of the Monsterpocalypse game, which I've never played, in case your interested.

This is Monsterpocalypse, a fast-moving, action-packed strategy game played with high-quality collectible miniatures portraying the most fearsome giant monsters on Earth! Each battle takes place in a city that you and your opponent construct by placing buildings on a city map. Players choose their forces from their respective collections of figures and then battle one another with giant monsters and supporting units such as tanks, flying vehicles, and all manner of creatures. Charge your monster into the city to fight for supremacy, and be the last monster standing!

When the battle begins, you command your monster and lead your units into the city to hunt down and destroy your opponent's monster. To accomplish your mission, your monster and units each have weapons and abilities that are activated by special dice.

Monsters can increase their power throughout the game by smashing buildings and destroying enemy units. When two monsters fight each other, the results are devastating-they can throw each other across the city, slam into buildings, and suplex each other into radioactive rubble! The last monster standing wins the game!


The figures used to play Monsterpocalypse come in one of three varieties: monsters, units, and structures. Figures can be purchased in Monsterpocalypse Starter Set, Monster Boosters, and Unit Booster. Feel free to trade figures with your friends. Collecting the figures can be a fun and rewarding aspect of the Monsterpocalypse experience.


Monsterpocalypse centers around giant monsters, of course. Monsters come in pairs because in the game you use two different versions of your monster. The monster begins the game in its Alpha form, the normal version of the monster, and can transform into the Hyper form, an elevated and more powerful state of the monster. You only use one version at a time but can change from one form to the other at different points in the game by swapping the figures.


Units represent the hordes of minions and support troops that accompany your monster in its fight for supremacy. Units come in two types: Grunt and Elite. Elite units are more powerful than Grunt units, and you are limited in how many Elite units you can include in your force.


Structures are figures that provide obstacles and objectives for your monsters. The most common structures are buildings.


All the information you need to play with your figures is represented by a set of numbers, shapes, and icons found on their bases. There is also information on the bottom of the base, including the figure’s name, its collector number, its agenda, faction, and its rarity. The number of stars indicates how rare a figure is in comparison to the other figures in the same series.


Dice play a pivotal role in Monsterpocalypse. You use dice as a form of currency in the game. Sometimes you spend dice and sometimes you roll them. The three types of dice are Action Dice, Boost Dice, and Power Dice.


Games of Monsterpocalypse are played on play mats. The middle of each play mat has an area marked with a grid called the battle map where the action takes place. The battle map determines where you place structures, where your monster starts the game, where your units enter, and what type of terrain your figures must traverse during battle.

The area around the battle map shows you where to store your dice and the figures not currently in play.

Each battle map is sectioned into square spaces that your figures occupy. Small-based figures occupy one space, and large-based figures occupy four at a time.


Monsterpocalypse is played in turns alternating between each player. Each player starts the game by taking a Unit Activation. Then for the rest of the game on your turn you choose to take a Monster Activation or a Unit Activation. Each type of activation breaks down into distinct phases that must occur in order.

A Unit Activation consists of:

  • The Spawn Phase, when your units in Reserve can enter the battle map.
  • The Advancement Phase, when your units advance.
  • The Attack Phase, when your units make attacks.
  • The Push Phase, when you may move any unused Action Dice into the Monster Pool.

Monster Activation consists of:

  • The Power Phase, when your monster can Power Up.
  • The Hyper Phase, when your monster can turn into its Hyper form.
  • The Advancement Phase, when your monster advances.
  • The Attack Phase, when your monster makes attacks.
  • The Push Phase, when you may move any unused Action Dice into the Unit Pool.

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