ANCESTRY & CULTURE Provides an Alternative Method of Character Creation to Race in DUNGEONS & DRAGONS
In the RPG community, there are many who do not like the racial system used for character creation. There are a fair number of reasons, but we’re not here to talk about that. However, if you are one of these people who doesn’t like the idea of race as presented in Dungeons & Dragons, Arcanist Press has a new supplement for you to check out called Ancestry & Culture: An Alternative to Race in 5E. This is a system for creating characters that divides the idea currently presented as a race into two categories: Ancestry or Culture. Ancestry is more of the biological stats such as how long your character can live. Meanwhile Culture is more of what stat bonuses you get and the personality of your character. This means that maybe you were a Halfling raised by Dragonborns. You’d still be Small, but you would see increases in Strength and Charisma instead of Dexterity and Charisma.
Play as the child of an elf and an orc, or a tiefling and a halfling!
Play a character of one ancestry who grew up in a different culture!
Have you ever wondered why there are half-elves and half-orcs in your favorite fantasy roleplaying game, but not half-tieflings, half-dwarves, or half-gnomes? And why only allow orcs and elves to have children with humans and not others? Why can't we play the child of an elf and an orc or a gnome and a halfling? What's more, what if we want to play a human raised by elves, like Tolkien's Aragorn, or a halfling who grew up among orcs? Wouldn't such characters be different than a halfling who grew up among her own people, for example? It would be a delight to be able play such a diverse cast of characters, with such a wide range of ancestries and cultures.
You can purchase Ancestry & Culture: An Alternative to Race in 5E from DMs Guild for $9.95.