BATMAN: ARKHAM KNIGHT — Batmobile's Pursuit and Battle Modes Explained
Batman: Arkham Knight is the first next-gen game that really makes me want to get a new console. With the recently announced delay, pushing it back to sometime in 2015, I've got time to start saving my game money. We posted a teaser trailer for the "battle mode" of the Batmobile that looks pretty crazy. A full trailer will be released around the E3 conference.
Tina Amini at Kotaku got a 20 min hands-on demo of the Batmobile. I picked a couple excerpts from where she talks about the 2 modes, "pursuit" and "battle". But you can read her full hands-on experience here.
This is the Batmobile at its most blazingly fast speeds. Imagine a situation in which you, as Batman, are gliding through the air and need to make a transition into a chase. Players can call in their vehicle, swoop and glide into the driver's seat from above, and continue on their pursuit in style.
This mode makes the Batmobile feel heavier, driving at slower speeds with more deliberate movements and equipped with heavy firing options. In this transformation, the Batmobile's got a host of various weapons: cannons, a riot suppressor, rockets, sharp sticks, and more. Since Arkham Knight will introduce infantries, tanks, and airborne drones, this tank version of the Batmobile is a necessary combatant to that.
DC All Access interviewed the developers at Rocksteady and in the video below they talk about the Batmobile and why this game is next-gen only.