BLACK MIRROR: BANDERSNATCH Featurette Explores How the Interactive Adventure Was Made

Netflix’s experimental interactive adventure film Black Mirror: Bandersnatch was certainly an interesting experience. It’s not the best thing to come from Netflix or the Black Mirror franchise, but it served its purpose in testing out a new way for audiences to enjoy films.

There’s still a lot of fine-tuning that needs to be done with how these interactive film projects work and play out, but with time and practice it will keep getting better. After all, this was their first adult-themed “choose your own adventure” film.

We now have a new featurette for the film to share with you that breaks down and explores the process and the work that went into developing the film.

Todd Yellin, vice president of product at Netflix, talked about how he approached Black Mirror creator Charlie Brooker with the idea of developing an interactive Black Mirror project, and Brooker said, “My initial thought was no, I don’t want to do that. And then annoyingly, I had an idea that would fit.”

Black Mirror: Bandersnatch. In 1984, a young programmer begins to question reality as he adapts a sprawling fantasy novel into a video game and soon faces a mind-mangling challenge. Welcome back.

Check out the featurette below and let us know what you think of your Black Mirror: Bandersnatch viewing experience.

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