Check Out The Detailed Interfaces of AVENGERS: AGE OF ULTRON

I used to be an extra (or "background artist," as they often call themselves) in film and television, and on shows like NCIS: Los Angeles, I'd occasionally sit in front of a computer on a set that looked like a high-tech home base, pretending to type away as graphics swirled on the screen in front of me. The entire screen just repeated itself after about a minute or two, but you could tell that someone spent time crafting fake graphics and code to make it look like I knew what I was doing in case the camera happened to swing past me.

This new video from Territory Studio (via Sploid) reveals the work they did creating the interfaces in Joss Whedon's Avengers: Age of Ultron, and as you might expect, their creations blow away anything I saw when I was on set a few years ago. Check it out below, and you might form a new appreciation for elements of movies that you don't really concentrate on but still contribute to building the world you see on screen.

On Marvel's Avengers: Age of Ultron, Territory worked closely with production designer Charles Wood and the art department, to craft a visual language to support Whedon’s dark and gritty vision for the film and reflect the individual characteristics of the personalities in the story.
Tasked to bring an unprecedented level of realism to the beleaguered heroes and their technology, Territory created new visual identities and UI for the technology seen in Avengers Tower, including Stark lab and Banner’s research lab, the Quinjet aircraft and newly introduced characters the evil Baron Von Strucker and his Fortress stronghold, and Dr Cho, whose advanced medical lab supports the Avengers in the story.
With a creative approach that brings emotive depth to their work, Territory crafted technology, UI and tools that expressed each individual’s unique characteristics in digital form. And, by referencing research into state of the art clinical diagnostic technology, and the latest thinking in military, robotics and avionics technology, the team was able to bring a fresh level of authenticity to the Marvel universe.
In total, Territory created more than 200 screens and 80 minutes of unique animations across all 11 sets, making it one of Marvel’s most ambitious production to date at Shepperton Studio.
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