DRAGON AGE INQUISITION: The Rundown On The Upcoming Trespasser DLC

Over the weekend, Bioware and EA announced the final piece of narrative content for Dragon Age Inquisition. Titled Trespasser, it is an epilogue of sorts that takes place two years after the events of Inquisition’s main story. It will only be available to those who have finished the game, and will reunite the group to take on a new Qunari threat, as well as the adverse point of views of the kingdoms of Orlais and Ferelden.

Warning: spoilers ahead.

Visit DragonAge.com for the latest updates: http://o.ea.com/42643. Captured using actual gameplay footage. Decide the fate of the Inquisition in this exciting, final single-player DLC! In this epilogue story, two years have passed, and the Inquisition is needed once again. Reunite your team. Stop the Qunari threat. Define your legacy.

The new DLC will also address the cliffhanger ending involving Solus, but not necessarily wrap the storyline up completely. This is seen as an epilogue, but the game isn’t going to tie up every single loose end. This will act as a seed for possible future games, which at this point aren't guaranteed.

There is a great deal of information in Game Informer's interview with Creative Director Mike Laidlaw, so it is worth a read in its entirety, but I’ve included some of the highlights here.

When asked why the time jump of two years, here is what Mike had to say:

"We wanted to make sure there was enough time for the political situation to have evolved. For the world to have dealt with some of the immediate fallout. The Inquisition is not disregarded by any means at this point, but there’s still the fact that they are a military organization, they have spies everywhere, and they were formed to deal with the crisis of Inquisition. It was such a fascinating thing to ask the questions, 'How would Ferelden react? How would Orlais react? What would happen in the later stage of this organization’s life?'"

Without a giant hole in the sky, it would be easy to assume that all of these organizations might start to fray in regards to their alliance. Events of this nature allow people to overlook their differences, but it is interesting to see what happens when the dust settles.

He also addressed some possible changes in your party depending upon your previous actions.

"For several of the characters, depending on where you took them with their personal plots, they may or may not appear at all. One that leaps to mind: If you didn’t really dig into Cole’s personality – if he remained a cipher – then he won’t appear in this. He won’t have that connection that would draw him back to the Inquisitor two years later."

He goes on to to flesh that out even more depending on if you chose a divine, or whether or not you took over keeps in certain lands. The consequences or benefits of your previous actions are always appreciated, especially when it comes to the keeps. In the early previews of the game, it seems these had a much greater impact on how your forces and characters played out.

In addition to the story content, there will also be another patch to the game that will benefit players in a few ways. The first bit is called The Golden Nug. Once you’ve completed a playthrough, it will allow you to sync all of your collectible items across all of your characters. I’m currently on my second, and I plan on doing a third at some point, so this will be extremely handy when it comes to things like schematics, potion recipes, mounts, and decorations for Skyhold. The great thing is that once the patch is out, even if you are in the middle of your play-through, this will be available, so you can immediately have access to it. I’m playing a second play-through for more story, different choices, a unique class, etc. — not to have to find all of these little things all over again. Truly welcomed addition.

Likewise, the patch will also introduce a wardrobe to your bedroom, allowing you up to 12 different outfits to choose from when traipsing around Skyhold or Haven. After awhile, the default beige pajama thing you have to wear is a bit off-putting, especially when having a conversation in the war room about something epic and serious. Again, a welcome sight.

The other thing that came out of all this is that another Dragon Age isn’t green lighted yet. The game cost a fair bit to make to be sure, but is considered a critical and commercial success. Upon release I assumed a sequel was a no-brainer, but the team has made it clear it isn’t a certainty.

The new content will release on September 8th.

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