ELMINSTER TAKES INITIATIVE Provides Different Methods for a Mundane Part of D&D
Are you tired of initiative rolls always being the same humdrum in your Dungeons & Dragons campaigns? Well, that could be fixed with Elminster Takes Initiative. This unofficial supplement comes from Benjamin L. Eastman and Matt Dunn and looks to create new and more interesting ways to determine initiative orders.
With the small glance I’ve seen, I’m not too impressed with the supplement, but I also don’t mind rolling a simple Dexterity (Initiative) check. However, I only got to see the first two of five alternative options.
Here’s the description:
DMs, are you tired of the bookkeeping that goes into determining initiative order? Players, are you tired of your DM screwing up initiative order? Are you looking for new and exciting ways to spice up your combat order? Elminster has heard your cries and taken the initiative. In this supplement, you'll find five new ways to approach initiative.
From the streamlined (Convention Initiative, Monster Initiative Score, Initiative DCs) to the intuitive (Initiative with Different Abilities) to narrative (Elective Action), Elminster has options for every kind of player and DM!
For only $1, it may be worth picking up Elminster Takes Initiative and see if you can shake things up. Let me know your favorite way to establish initiative order below.