FALLING OUT Looks Like Fantastic 16-Bit Roguelite Fun That Supports Co-op

The indie publisher Firestoke recently announced that Falling Out by PolyCrunch Games will be releasing later this year and a demo is available now on Steam. Falling Out is a 16-bit light-hearted 2D roguelite that sees Giorgio and Felicie exploring pyramids and finding treasure and it looks like a lot of fun. The game uses procedurally generated temples to provide you with a different challenge each time. Also, there’s a daily pyramid that everyone will be able to try their hand at. Of course, the part that really sells it to me is that the game can be played by yourself or with another player in co-op or PvP modes.

In FALLING OUT you take control of two accidental adventurers, Giorgio and Felicie, as you explore ancient kingdoms, discover treasures, take on ghastly creatures and try to avoid traps. The dream getaway has quickly turned into a holiday from hell, so ditch the itinerary because you’ll now need to choose your own path. Navigate through procedurally generated temples that are scattered with unique obstacles and challenges - all offering the perfect balance of risk and reward.

Talking about the inspiration for Falling Out, Neville Attard of PolyCrunch Games said:

FALLING OUT was inspired by the charmingly colourful 16-bit era of gaming, the challenging and rewarding nature of classic roguelikes but with the aim to bring it to a wider audience. Firestoke was the perfect partner for my vision due to their desire to make accessible games that everyone can enjoy. That’s what we’re building and I can’t wait for everyone to try the demo!

Paul Farley of Firestoke added:

We’re delighted to have partnered with PolyCrunch Games to bring FALLING OUT to a global audience. Our aim is to deliver compact, accessible, social and - most importantly - joyful games for console and PC. FALLING OUT is all of those things and much more! The game is currently scheduled to be our first release and we can’t wait to share it with players later in 2022.

If you’ll excuse me, I have to go play the demo now.

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