Fight a God and Solve a Mystery in D&D with the KEEPERS OF THE PALE FLAME Adventure

Get ready to bring down a god and discover the mysteries of a cult in your Dungeons & Dragons game with Keepers of the Pale Flame from M.T. Black. This new adventure is perfect for level 1-4 adventurers in a coastal area who want a bit of mystery with their doom.

The adventure is designed for Black’s world of Iskandar (learn more with the Iskandar: City Sourcebook), but you can also easily transfer the adventure to any other fantasy world. The adventure has a lot of mystery surrounding an old lighthouse that’s haunted and plenty of details to help you get started in bringing the town of Vamech to life.

For generations, the lighthouse at Weeping Point has protected ships from the dangerous coastal shoals. But three keepers in quick succession have been lost to strange misfortunes and no one now dares enter. Our heroes must unravel the bizarre mystery before more people perish...

You can purchase Keepers of the Pale Flame from DriveThru RPG (affiliate link) for $2.95.

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