Here's a Quick Look at DUNGEONS & TOMBS from the D&D A Young Adventurer's Guide

Dungeons & Tombs is the next installment in the Dungeons & Dragons A Young Adventurer’s Guides and I’m excited. I had the chance to look at Monsters & Creatures and Warriors & Weapons books earlier this year, and they were great. These books are great references for people unfamiliar with D&D lore, worlds, or even items. This third installment is sure to be great for many new players and even some veterans.

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you’ll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Dungeons & Tombs is written by Stacy King; Andrew Wheeler; and Jim Zub, published by Penguin Random House, and will be available on November 26.

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