Konami Pushes Substantial Update for TEENAGE MUTANT NINJA TURTLES: THE COWABUNGA COLLECTION
Earlier this year, Konami launched Teenage Mutant Ninja Turtles: The Cowabunga Collection on Nintendo Switch, PC (Steam), PS4/PS5, and Xbox (affiliate link). When it first launched, I had a lot of fun with it despite some flaws. Well, Konami just made the collection better with its first major update. The update added a lot and so I won’t go into detail on everything, but you can read the full patch notes at the bottom of this article. Some of the highlights include new color options for all the Game Boy games, visual settings are now saved on a game by game basis, customizable button mapping, online multiplayer to Turtles in Time, and more. This is absolutely fantastic and with the holidays coming up, The Cowabunga Collection could be a great way to pass the time with your friends and family. What part of the update has you most excited?
Full patch notes:
New additions:
Home Menu icon changed to the box art. (Switch)
PS4 arcade controller is now supported. PS4 joystick support has now been implemented (PS5)
Xbox arcade stick is now supported. Xbox joystick support has now been implemented (XB1/XSX)
When creating an online lobby, the player can now set the lobby size for the two arcade games. Host can limit it to 2, 3, or 4 players.
When creating an online lobby, the player can now set the frame delay to “Automatic”. When this is set, the input lag adjusts according to the number of players.
A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be enabled in Story Mode ON/OFF.
A new enhancement added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be enabled ON/OFF. (Only available in the Japanese version.)
A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Number of lives per coin can be adjusted from 1-5.
A new enhancement added to Arcade US Turtles in Time. Number of lives per coin can be adjusted from 1-8.
A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted.
A new enhancement added to Arcade US Turtles in Time. Difficulty can be adjusted.
A new enhancement added to Arcade US Turtles in Time. Game Loop can now be turned ON/OFF. While ON, the game will restart from the beginning after the credits.
New button action added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time”, and “Genesis/MegaDrive Hyperstone Heist”. Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to make it easier to do special attacks.
A new color enhancement added to all Game Boy games. Added GBC Mode ON/OFF. A new “Color Palette” option added to the Pause Menu for all Game Boy games. In addition to other filters, players can choose between 4 color palettes, 1. black and white, 2. Game Boy green, 3. Game Boy Pocket green, 4. Game Boy Light blue.
Audio for various games and the Main Menu adjusted
Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to the Strategy Guide.
Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to the Strategy Guide.
Visual settings are saved per game.
Issues fixed:
German translation for "Punch repeatedly" for Strategy guide page 11 has been fixed.
In the music player, the cassette tape icon for the arcade TMNT show now shows the correct icon.
On page 5 of the Strategy Guide (SNES Turtles in Time), Turtle Tip 3 screenshot has been replaced.
In SNES Turtles in Time, Stage Select enhancements now works even after settings are changed in Options.
In Hyperstone Heist, Stage Select enhancements now works when selecting 2 players.
Easy Menu Navigation enhancement for TMNT III Manhattan Project (NES) /TMNT 2 The Manhattan Project (Famicom) now work.
Extra Credits enhancements to SNES Tournament Fighters now work.
SNES Turtles in Time manual in the museum now includes missing page 18-19.