Look at Doors in DUNGEONS & DRAGONS in a New Light with THE INCREDIBLE WORLD OF DOORS & LOCKS

Your players approach a closed door. What do they see? How do they try opening it? What does the door hide? Chances are you’ve prepared an answer for two of those and your players are ignoring the prepared answer for the other. Well, to help give you some food for thought about doors, Martin Davico has created The Incredible World of Doors & Locks. This unofficial supplement not only talks about ideas for how to use doors but also provides tables for use to help you create doors and solve questions such as where any spare keys may be.

This is a supplement about doors an locks, but really, it’s about presenting a way of thinking about structural elements to better present narrative characteristics about its context, focusing on doors and their respective locks because they allow me to move the argument from one to another without having to make things complicated. Also, there are tables wherever I could fit them because I really like tables.

The supplement is meant as a narrative assistance tool and, while it does contain some rules, it’s not as rigid as you might be accustomed to. In it, you’ll find many different ways to enhance your entrances, some clever ways to create challenges out of them, as well as guidelines for if you ever find the tables lacking. Everything neatly packed into a rigorously designed document (seriously, this took me a while to make).

You can purchase The Incredible World of Doors & Locks from DMs Guild for $2.95.

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