Make Potion Crafting Simpler in DUNGEONS & DRAGONS with THE POISONER'S HANDBOOK
Peter Leet and Dave Aspall want to make potion crafting in Dungeons & Dragons simpler. That’s why they’ve released The Poisoner’s Handbook. This unofficial supplement, released through the Owl Preservation Society, provides simplified rules for finding materials and crafting potions so you don’t have to waste 1,000 gold and a ton of time. Inside you’ll find some new foragable flora, craftable poisons, advice for foraging and crafting poisons in urban campaigns, and a stat block for an undead wasp. If you’ve ever felt like poison crafting was too much for your D&D games, this is a supplement you’ll definitely want to pick up.
I think we can all agree that the processes of tinkering, crafting, and brewing in Dungeons and Dragons can be convoluted and intricate, dissuading many adventuring parties from engaging in such endeavours. Unless you are participating in an exceptionally lengthy campaign with ample periods of downtime, the likelihood of exploring these aspects is rather slim. Even when you do, the difficulty class' (DCs) associated with these activities vary significantly, and the cost and time required to create even the most basic poison can entail dedicating days of valuable adventuring time to meticulously tending a Bunsen Burner.
But what if the process was simplified, a single difficulty class (DC) remaining consistent across all checks, the survival check to find your raw materials, crafting check to brew your poisons and even saving against the effects. Imagine the possibility of crafting a poison in only an hour instead of enduring an arduous task spanning 25 days. After all, if you possess a poisonous plant as a starting material, why should it demand nearly a month's time and more than 1000 gold pieces to procure a single bottled dosage?
You can purchase The Poisoner’s Handbook from DMs Guild (affiliate link) for any price you see fit.