Make Your DUNGEONS & DRAGONS Spells Feel Less Sucky with SAVE OR SUCK?
Playing a spellcaster in Dungeons & Dragons can sometimes be frustrating. Many spells have your target(s) roll saving throws to determine whether they are affected by your spell or not. Many times, if the target passes the saving throw, then there is no effect. This can make some players feel as if they’ve wasted their action and/or a spell slot adding to their frustration. Enter Daniel Kahn, Spencer Hibnick, and Trekiros. They’ve teamed up to create Save or Suck?; an unofficial supplement to help you feel more useful as a spellcaster.
In Save or Suck?, the team introduces an optional rule called close saves that introduces a milder effect from your spell in case the target just barely passes the save. The gist of it is that if the target passes by less than five, then you still get something. The supplement even provides guidelines for creating your own weaker effects, but they do include 60 that they’ve created. For example, Animal Friendship on a close save doesn’t charm the creature, but the creature won’t become hostile as long as you don’t provoke it in any way. It looks pretty neat.
Tired of casting save or suck spells in D&D 5e only to have them fail and waste your turn? Check out this book’s innovative solution: variant spells that have lesser effects on close saves, making them more reliable and satisfying to use. With expert advice and practical tips, this guide will help you take your spellcasting game to the next level.
Save or Suck? isn’t for everyone, but I know that I’ve had moments like that. I cast a spell, the target saves by 1 or 2, and I feel like a loser because I lost one of my two spell slots (Warlocks for the win) for nothing. You can purchase Save or Suck? from DMs Guild (affiliate link) for $4.95.