NATURE/NURTURE Offers a New Way to Create DUNGEONS & DRAGONS Characters

The game of Dungeons & Dragons is a fun one and sometimes players want to change different aspects of the game to make it more enjoyable for them. One common area is the concept of Race in the game. Many people have come up with ideas with how to change Racial Traits are handled and one of the latest is Nature/Nurture from Nicolás Sateler, Germán Fromm "Alderskald", and Felipe García "catador de Rol." Their system breaks down the race selection part of character creation into two parts. One that’s more biological and one that’s more cultural. It’s definitely an interesting take on the system and deserves a look. It should be noted that not all races are accounted for, but the core 9 and some extras are.

Have you ever wonder how to play a human raised by dwarfs in a keep? Or can you imagine how a Half elf is nurtured differently if living among humans or elves?

We present Nature/Nurture as a solution for such characters' tales and many more. This work does not only divide culture and ancestry for each of the D&D player races, but does it with balance and flavour.

Many have been disappointed when they don't see their background matching their characters mechanics. We offer narrative and logical reasons to make flexible characters keeping the Lore in place. This is even a better solution than what was presented in this regard in Tasha's book. The old discussion about outdated race concepts in D&D has now this complete makeover variant available.

You can purchase Nature/Nurture now from DMs Guild (affiliate link) for $9.90.

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