New PDFs For STAR TREK ADVENTURES Released
Exploring the far reaches of the universe just got more fun with the PDF release of the Player’s handbook, Gamemaster’s guide, and Star Trek Adventures Ledgers for the Star Trek Adventures roleplaying game. Available at Modiphius.net, Modiphius.us, and DrivethruRPG, players can now enjoy the convenience of the digital copies. Or if you are waiting for your physical copy pre order to ship in March, you can now dive into all the new content. Here’s a breakdown of the features in each book.
Player’s Handbook:
A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development.
An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting.
Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.
Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group.
All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity.
Gamemaster’s Guide:
A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences.
A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development.
A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players.
A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns.
Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.
Star Trek Adventures Ledger:
Starfleet isn’t the only organization exploring the cosmos and warping from system to system. The Galaxy is full of independent trader crews, smuggling rings, mercenary groups, and more, most of which do not share Starfleet values or Federation ethos. During their tours of duty, Starfleet crews must be prepared to encounter any number of ruthless and cunning adversaries.
This packet presents ten detailed mission briefs oriented around encountering independent merchants and smugglers, each of which you can modify for use in your Star Trek Adventures campaigns set during The Next Generation (approximately 2360-2379) or any other era of play with minor modifications. Each mission brief is designed to stand alone, though they could be strung together into a story arc or added to an existing campaign.