Project Scarlett is Focusing on Higher Frame Rates and Faster Load Times

Phil Spencer wants to improve the way games look on Xbox without simply increasing the resolution. In an interview with GameSpot, Spencer talked about how Project Scarlett is not only going to run at 4K resolutions, but it will focus more on higher framerates and faster load times. The load time bit isn’t too surprising as that is currently one of the big selling points of the PS5. I’m glad that they want to focus on framerate as I feel gamers have been asking for that for a long time now and I’m sure many would’ve preferred higher framerates to a push for 4K (but maybe I’m wrong).

I think the area that we really want to focus on next generation is frame rate and playability of the games. Ensuring that the games load incredibly fast, ensuring that the game is running at the highest frame rate possible. We’re also the Windows company, so we see the work that goes on [for] PC and the work that developers are doing. People love 60 frames-per-second games, so getting games to run at 4K 60 [FPS] I think will be a real design goal for us.

The thing that’s interesting is, this generation, we’ve really focused on 4K visuals and how we bring both movies through 4K Blu-ray and video streaming, and with Xbox One X allowing games to run at 4K visuals will make really strong visual enhancements next generation. But playability is probably the bigger focus for us this generation. How fast do [games] load? Do I feel like I can get into the game as fast as possible and while it’s playing? How does it feel? Does this game both look and feel like no other game that I’ve seen? That’s our target.

Are you glad that they’re focusing on higher frame rates, or do you think the current frame rate is fine? Will they break 60 FPS?

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