Review: RUST: CONSOLE EDITION Runs Well Enough

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Rust has been on PC for years and years. It has received mostly positive reviews, sitting at a 69 on Metacritic. But now, it is coming to PS4 and Xbox One. We got our hands on the PS4 version and got to see how it performs and is handled on a home console.

Rust is still Rust. If you’re familiar with the game, the only difference might be the controls. No matter the platform, the name of this game is to survive at all costs. Finding weapons, making shelter, and approaching each other player with caution is as prevalent as ever. The gameplay is identical in every way. The desperation and constant fear of sneak attacks from someone with better weapons or a luck shot are here on consoles. The crafting, blueprints, and everything are exactly the same. So much is the same that the clunky combat and sometimes unpredictable hitboxes of characters or objects are all here too. This could be a part of the “charm” of the game, but with the switch to controllers on PS4 and Xbox One, it would have been nice to have a bit more consistency in how items and characters interact.

The game runs fairly smoothly. Even with high depth of field and motion blur, the game’s frame rate stayed really solid and smooth. This smoothness is definitely at the cost of graphics and textures. The game on PS4 and Xbox One is clearly using the PC medium (or low) settings, which don’t look that great. As smooth as the game ran, in the first thirty minutes I found bodies falling through the ground and objects popping through walls. The game is totally playable, but it plays a bit more like a beta of an indie game when it comes to graphics and consistency. 

If you’re a fan of Rust and want to play it on a console or want to get into a brutal and grind-y survival game, then this will do just fine. This is a sensible port, but it almost feels like playing a game from the last generation, meaning PS3 and Xbox 360.

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