Review: TWO POINT MUSEUM Brings Charm to Museum Management
Earlier this year, SEGA and Two Point Studios released Two Point Museum. In this casual sim game, players will find themselves managing various museums in a world full of humor and charm. The team was kind enough to provide me with a Steam code for me to review the game, but you can play it now on PC, PS5, and Xbox Series X|S with an MSRP of $29.99. You can purchase it from your favorite stores including Humble Store (affiliate link).
In Two Point County, you will be able to explore five distinct museum locations, each with their own unique progression path, exotic artifacts and many secrets to find. Discover extraordinary dinosaur bones with the Prehistory Museum, keep needy ghosts entertained in the Supernatural Museum, or journey through the Two Point cosmos to encounter aliens in the Space Museum. Travel beneath the waves to find rare fish species in the Marine Life Museum or uncover a deserted lab in your Science Museum. Oh, and watch out for that carnivorous plant with an appetite for curious guests in your Botany Museum.
Aspiring curators will have a lot to manage if they want to uphold their reputation. Expand your museum by venturing out to the five different expedition maps where you can uncover shiny new exhibits to add to your collection. Make sure your discoveries stand out by personalising each museum location with the hundreds of decorative items available to unlock. All your hard work will pay off as you welcome and manage a diverse mix of visitors wandering through your carefully curated halls of wonder – from goths and vampires to grubby kids. Fingers crossed you meet their expectations!
If you’ve played Two Point Hospital or Two Point Campus before, then you know what to expect from Two Point Museum in general. A sim management game with quirky British humor. Of course, as you might expect, there are some differences and improvements. The most obvious is just the setting you will manage: museums. Duh. There’s a lot more to manage in your museums though than in your universities.
In addition to building museums and filling them with exhibits, you’ll have to manage a fair number of systems in Two Point Museum. You have to decorate your exhibits to raise their interest, prestige, and patron donations. You need to manage security to make sure thieves don’t make off with your exhibits.
There is also your staff you need to manage to complete their jobs including janitorial work, security work, and even expeditions which get you your artifacts and exhibits. Expeditions are probably the biggest addition in the management.
You have to send various staff members on expeditions to collect exhibits or unlock additional areas to explore. Having different skills on your staff members can provide bonuses, prevent injuries, etc.
There are other improvements though. For instance, the lighting can be toggled to provide a much more dynamic experience when compared to Two Point Campus (I never played Two Point Hospital so all comparisons will be with Two Point Campus). The overall graphics are cleaner, too. The art style is the same and so you shouldn’t expect a world of difference, but things are better as you look at it more and more.
So what kinds of museums can you expect to manage in Two Point Museum? There are six themes in the game with more on the way and you can mix and match them however makes sense to you. The themes are botany, marine life, prehistory, science, space, and supernatural.
It’s really fun to see how the different themes can come together and I am excited for the first expansion DLC to bring a fantasy theme with it. I’ve only been playing the campaign and so haven’t done too much mixing myself, but there are times when it’s just what you have to do or it can be done to help make things a little more fun and interesting not just for your patrons, but for you as the player.
If you’ve ever wanted to try your hand at managing a museum or you just like management sims, I would definitely recommend Two Point Museum. It’s a lot of fun to play with tons to work with. The campaign does a great job of walking you through the different systems although I wish it was a little faster at some points. If you’ll excuse me, I have some museums to go manage!