Tatiana Maslany Confirms That Her SHE-HULK Will Be Completely Computer Generated
When you think of the character Hulk over the years, you may think of Lou Ferrigno, who played him in CBS’s series The Incredible Hulk from 1978 to 1982, and in three made-for-TV movies from 1988 to 1990. This was a classic ‘80s TV imagining of Bruce Banner’s alter-ego, and the best they could do at the time. Since then, we have gotten a much more advanced version, with Mark Ruffalo in the Marvel Cinematic Universe, thanks to computer generated technology.
This is the best way for us to see a character that grows so massive in size, and so it makes sense that the new series She-Hulk will utilize that same tech. Star of the series, Tatiana Maslany, recently sat down with the Scott Hasn't Seen podcast (via The Direct), and she said:
"It's all CG... I'm in mo-cap the whole time. I'm on platforms with mo-cap where I have a little head on the top of my head..."
This isn’t surprising, as it’s the standard for what they’re doing in the MCU now, and things should look uniform. It seems like Marvel has the best of the best when it comes to CG technology, so why not put it to use and make a show that looks great.
Maslany is starring in the series as Jennifer Walters, a.k.a. She-Hulk. She is a lawyer and cousin of Bruce Banner, “who inherits his Hulk powers after she receives a blood transfusion from him. Unlike Bruce, however, when she hulks out Jennifer is able to retain most of her personality, intelligence, and emotional control.”
The series also stars Renée Elise Goldsberry as Amelia, Ginger Gonzaga, Mark Ruffalo reprising his role of Bruce Banner, and Jameela Jamil as Titania, “a Marvel supervillain with incredible strength and a frequent rival of She-Hulk.” Tim Roth is also returning to reprise his role as Abomination.
The series is in post-production, and is set to drop on Disney+ in 2022.