The METAL GEAR SOLID Movie Will Stay True To Creator Hideo Kojima's Vision

Kong: Skull Island director Jordan Vogt-Roberts is currently developing a big screen adaptation of the hit video game franchise Metal Gear Solid. He seems to have a great vision for the film and I like what he's previously said about what he is looking to do with the film. Now in a recent interview with IGN, the director says he is looking to stay true to creator Hideo Kojima's vision, which should make fans happy.

"Let’s really think about whether we’re making the truest, most balls-to-the-wall Metal Gear version of this–the most Kojima version of this, and even if that means we make it for a little bit less money, let’s make the version of this that’s true to what it is, fully committed to what Kojima’s voice is."

Hell yeah! When previously talking about taking on the film project, Vogt-Roberts said:

"To me Metal Gear Solid is not just a great video game. Like I said I think it’s a great story. I think it’s a great story and a work of art. And a great like singular voice on this planet in terms of media. So my goal right now is to sort of work and make sure that we’re having the best version of that. So that fans and everyone can sort of experience the brilliance of [Metal Gear creator Hideo] Kojima’s work."

I really hope that the filmmaker succeeds and delivers an incredible film! Video game movies are still struggling to be great. When talking about why he thinks video game movies haven't really been great films yet, he said:

"I think that most filmmakers who have tried to adapt them…you know, much like there was not a good comic book movie for a long time. And then it took directors who had grown up with comic book influences like Sam Raimi [who] legitimately loved Spider-Man. Right? So it took guys who grew up with comic book influences and were good filmmakers to tackle that. I think that like you’ve got guys like [Dan] Trachtenberg and a handful of people like me now who are growing up having our brains rewired by Zelda and Metroid, ’cause there’s a logic to videogames. Right? There’s a language to them. And I don’t think that there’s been a wave of directors who have come up who are filmmakers who were rewired like that.
"I think that they fundamentally don’t understand the difference between an active experience and a passive experience and how you translate a active experience into a compelling, passive experience. Because there are things that you can get away with in an active experience in a video game that would not fly in a movie in terms of storytelling, in terms of a lot of different things, in terms of characters. In terms of set pieces. There are things that, when you take [it] out the active experience, suddenly it’s not compelling anymore. Suddenly it doesn’t do anything. And so I think like that core conceit of understanding the difference between an active and a passive experience is one of the core things that people haven’t quite unlocked yet. And, you know, I think that we’re getting close, you know, we’re getting to the point where I think that there’s going to be a great one soon.

I really hope that Voght-Roberts can pull this off an give fans a Metal Gear Solid film that fans will be proud of.

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