Use CREATURE CLANS: BAD MOON GOBLINS to Bring More Interesting Goblins to Low Level D&D Adventures

Kobolds and goblins are standard low-level enemies in Dungeons & Dragons. Why not get help making a group of goblins a bit more interesting? John Webb recently released Creature Clans: Bad Moon Goblins which is an unofficial D&D supplement that brings you six new monsters for your Tier 1 campaigns and adventures. You’ll get stat blocks as well as lore to fuel your ideas. In essence, several goblin clans decided they have quite a bit in common and though each warband is its own entity, they don’t always act alone.

"The Bad Moon Goblins" is the overarching name of a large group of warbands comprised primarily of wolfriders and moon-worshipping seers; it is not one clan, but many, each with their own warleader and agenda (that being said, both the singular and plural of "clan" is used interchangeably when referencing the Bad Moon Goblins).

Though their divided nature makes any one warband more a nuisance than a genuine threat to any organized/trained defense, they are more than a match for the farmsteads and villages they prey upon.

However, the Bad Moon Goblins don't rely solely on their wits or strength of arms - instead, their inner power comes from the moon itself.

You can purchase Creature Clans: Badd Moon Goblins (affiliate link) from DMs Guild for $0.99.

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