Watch: How Old Game Graphics Worked
Various mediums are always defined by their limitations, and video games of the past had several. In this video, The iBookGuy talks about how clever programmers got around memory issues of old computing systems. He also details how limiting screen resolutions and colors allowed for more interesting looking games. It's a really interesting video, and I can't wait to watch the next one in the series.
Free Reyes
Co-Founder & Designer of GeekTyrant
@FreeReyes | freereyes@geektyrant.com
Coined the word "GeekTyrant"