Watch: How Old Game Graphics Worked

Various mediums are always defined by their limitations, and video games of the past had several. In this video, The iBookGuy talks about how clever programmers got around memory issues of old computing systems. He also details how limiting screen resolutions and colors allowed for more interesting looking games. It's a really interesting video, and I can't wait to watch the next one in the series.

In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64. The artwork of "The Mill" by Oliver Lindau The artwork of "Halo J." by Steven Day

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