Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless corridors… Asylum is a chilling journey through the intricate floors of the Hanwell Mental Institute, in which unimaginable atrocities have occurred in the past. Over four years in production, this horror adventure aims to marry cutting edge visuals with thrilling storytelling to give you the ultimate experience in fear.
The game is Asylum and with us the lead designer, Agustín Cordes. Better known for his previous game, Scratches, this scary guy sits with us to discuss what fear is and what it takes to make a gamer jump in their seats. Listen and get in to one of the creepiest minds in the business and find out what it takes to create great games with small teams.
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