Ready Player One author Ernie Cline has sold the feature film rights of his next novel, Armada, to Universal Pictures. According to Variety the story features "a high-concept hook that offers the ultimate wish fulfillment to every video game fan on the planet."
I have no idea what that could mean but I'm intrigued! As of right now there are no other details. The novel is based on a 20-page proposal and the book rights have already sold to Cown Publishing. The movie is being produced by Scott Stuber's Bluegrass Films and Dan Farah's Farah Films banner.
Cline's Ready Player One, previously sold to Warner Bros. and they are currently putting together a movie production based on an adaptation written by Cline and scribe Eric Eason. For those of you who are fans of the author's work then I think this new Armada project is something to get excited about!
For those of you not familiar with Cline's Ready Player One, here's a description,
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape.
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