Lots of New Details Revealed For HALO 5: GUARDIANS
We have a ton of new details for Halo 5: Guardians to share with all of you thanks to The Guardian. They got a "first play" of the game, and it seems there's a lot of cool stuff in store for the fans. I've enjoyed playing this franchise since it was first introduced, and it's one of those franchises I don't think I'll ever get tired of.
The game is being developed by 343 Industries, and it sure to make a big splash at E3 later this month. Up until this point, this is really all we've known about it:
Peace is shattered when colony worlds are unexpectedly attacked. And when humanity's greatest hero goes missing, Spartan Locke is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy.
Now we have a lot of other info for you to check out, some of which might be considered SPOILERS, so tread carefully as you read through the bullet points below (thanks to GamesRadar):
- The game's set 8 months after the events of Halo 4
- The campaign is definitely played from two different perspectives - Master Chief's Blue Team and Agent Locke's Fireteam Osiris
- Each member of Blue Team has different skills (it's not clear if that's a narrative point or an actual game mechanic)
- Fireteam Osiris is made up of Agent Locke, Kelly-087, Tanaka and Edward Buck (played by Nathan Fillion)
- Playing campaign alone, you can order the rest of the Fireteam using a set of simple commands such as "go here, attack that, revive, drive vehicle"
- Reviving other squad members offers you a reward (not clear what this is right now)
- Fireteams have dynamic conversations, reacting to what's happening around you
- The Covenant are an enemy once more, "resurgent and eager to reimpose themselves"
- Promethean enemies return, and with new enemy types to battle
- The Arbiter (who we already knew was returning) is fighting against the Covenant
- Campaign Spartans are given extra abilities on top of the multipler ones (dashes, ground pounds etc.) - "revive" and "tracking"
- Cortana returns in some respect, saying "The Reclamation has begun" in a cutscene that could be a hallucination or dream
- Single player maps are bigger than usual, with alternate routes to take and multiple ways to complete objectives - offers options for co-op and replay value
- Difficulty scales depending on the number of human players - the number of enemies, and their skill levels are affected
- In co-op, players are encouraged to work in pairs going down different routes
- Graphics-wise, it is "a huge step forward"
- The campaign takes you onto Research and Development vessel, the Argent Moon
- The soundtrack has been re-recorded at Abbey Road, with a piano motif added to the familiar main theme
- There are 40,000 lines of dialogue in the game
- Sound effects have been re-recorded in multiple locations
- Locke has his own bombastic theme tune
The game is scheduled to be released on October 27th, and I'm excited to get my hands on it.