BALDUR'S GATE: DESCENT INTO AVERNUS Is Full of Demons, Devils, and Fun for D&D Groups
Wizards of the Coast was kind enough to send me a copy of Baldur’s Gate: Descent into Avernus for Dungeons & Dragons. They also sent me the Descent into Avernus Dice, but you can read about those in another post. I’ve started reading the adventure, and it is awesome. If you don’t want any spoilers, just know that the adventure gives your party a dark secret and sees your party go into the first level of hell and fight demons and devils. If that sounds like fun, you’ll love it. Also, Joe Manganiello was a consultant on it, which is pretty awesome. The adventure is designed for parties of 4-6 adventurers starting at first level.
Some other cool non-spoiler features include a pronunciation guide, new magic items, bestiary full of demons and devils and other evil monsters, a guide of how to roleplay as devils, a guide to the infernal script, a map, and amazing concept art.
If you want a little bit more, here you go. I don’t plan on sharing major spoilers, but some minor spoilers may be ahead.
So, the story has the players start in Baldur’s Gate after the town next door, Elturel, has been moved from the Forgotten Realms into Avernus. This has caused some chaos in Baldur’s Gate, and there are a few scenarios in which the party will end up descending into Avernus themselves. Eventually, you’ll fix things and attempt to escape.
One of the key things for the party, though, is that they will have a dark secret. There are a variety of possible secrets, such as murder, theft, or even a failed coup. Unfortunately, someone knows about this secret and tries to exploit the group for it. How this plays out is up to the DM and how the players roleplay the adventure. This is a really cool feature in my opinion.
I do wish I had another group to play Descent into Avernus with, and I think many will have a blast playing it.