Dungeon in a Box is Very Promising for D&D Fun

I recently found out about the monthly delivery service called Dungeon in a Box. The lovely people at Dungeon in a Box then reached out to me and asked me if I’d like to review one of their boxes. I swiftly agreed and was greeted a few days later with the first box in the series. I opened up my gift and was greeted with the above.

As promised, I received two random miniatures from Reaper and I was shocked that one of them was metal. I was expecting both to be plastic. I also received flat miniatures of all the monsters and foes that I would unleash on my unknowing players. These are detailed and beautifully drawn and colored. Then, there was a battle map that would come in handy as well a world map which on the back features an adventure tracker for a feature I missed in my initial reading. It turns out there’s a bit of a Legacy game element to the Dungeon in a Box adventure that gives players different effects in future games depending on how they fare in the current session. This is a cool feature and I’m eager to see how it plays out.

The adventure itself looks like a lot of fun as well. I haven’t been able to play it, but I’m getting a group together for this specific adventure. The book has everything you need to know and even offers some flexibility to change things up. This is an adventure book I think a new DM could pick up and with some effort run just fine. My one complaint is some of the pacing seems a little off. I don’t want to spoil too much, but supposedly, the first adventure is to take 20 days (in-game) with each day bringing new encounters that they’ve already written for you (which is actually a huge help). My personal recommendation is either reduce the number of days or the frequency of encounters.

As I mentioned, I haven’t been able to run the adventure, Caravan of Peril, yet, but it does look very promising. I will do my best to keep you updated as to how that goes.

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