Enjoy Superpowered TTRPG Fun with TITANIC TRIUMPH Using the 2D20 System
At the start of this year, Modiphius Entertainment launched the 2d20 World Builders program to allow members of the community to create projects using the 2d20 tabletop RPG system. A recent release within this program is Titanic Triumph from ELH. This is a superhero system using the 2d20 system as its core aimed at providing “high action, pulp heroism/villainy, and narrative-focused, cinematic play.” ELH has done their best to create a system that allows your players to create practically any superpowered character they could possibly imagine. There’s a quickstart guide (affiliate link) that you can grab on DriveThruRPG for any price you see fit in order to get a taste of Titanic Triumph.
This is a Quickstart guide, meaning it is a basic primer for the system meant to give player and game master alike a chance to sample the system prior to the full core rulebook's release. Included within is a dual adventure meant to be played both as heroes and villains, as well as six pregenerated characters with diverse powers and abilities.
If you’re wanting to dive right in or you like what was in the quickstart guide, you can purchase the Titanic Triumph Core Rulebook (affiliate link) through DriveThruRPG for $4.99. What’s your favorite way to play superpowered heroes and villains in a TTRPG?
This is the full Core Rulebook, meaning it covers everything you'll need to make super-powered heroes or villains and jump into play. With details for over 47 different Powers, you can create nearly any kind of super character you want! Also included within are rules for generating NPCs, sample NPCs, Foundry VTT Macros, how to run the game as the Narrator, and a singular adventure that can be enjoyed by both heroes and villains alike!