EVIL DEAD BURN Director Sébastien Vaniček Explains His Brutal Approach to Practical Horror, Real Fire, and Why There Were No Limits
If you walked out of Evil Dead Burn thinking, "I can’t believe they actually went that far," director Sébastien Vaniček would probably smile and tell you that was exactly the point.
The latest chapter in the Evil Dead franchise delivers one vicious sequence after another, from stomach-turning practical effects to relentless Deadite carnage.
It even commits one of horror's biggest cinematic sins by killing the family dog. For Vaniček, though, holding back would've felt completely wrong for a franchise that's built its legacy on pushing audiences to their limits.
Speaking with Variety, the filmmaker opened up about bringing his own brand of French horror to Evil Dead, why he insisted on practical effects whenever possible, and how Sam Raimi and Ghost House Pictures essentially handed him the keys to the franchise.
One moment that immediately caught fans off guard is the dog's fate early in the movie. It's a scene that's guaranteed to make audiences squirm, and Vaniček knew exactly what kind of reaction it would get.
"If you don’t do that in ‘Evil Dead,’ in which movie do you do that? These are the most insane, wild and basically evil movies. There’s no limit, I can’t have limits!"
Thankfully, horror fans don't have to mourn for long because, as Vaniček jokingly points out, the dog returns in an even more terrifying form.
The story follows a grieving family after Will (George Pullar) dies in a car accident. His wife Alice (Souheila Yacoub), who endured abuse during their marriage, finds herself trapped with Will's family as Deadites begin possessing them one by one.
While Burn picks up after the events of Evil Dead Rise, it tells a mostly standalone story that expands the franchise in its own direction.
After making his feature debut with Infested, Vaniček wasn't interested in simply repeating what previous Evil Dead movies had already done. Instead of focusing on gallons of blood, he wanted violence that felt physically painful.
He explained: "When I see it in movies, I’m not disgusted. It doesn’t deter me too much because I know how much it’s fake. But when I see the teeth on the sidewalk in ‘American History X,’ that’s the moment I can’t watch the screen anymore."
That philosophy shaped nearly every kill in the movie. One of the biggest reasons he accepted the job was because Raimi, producer Rob Tapert, and Ghost House promised he could make the movie his way.
"That’s mainly why I wanted to do it. Ghost House Pictures, Sam Raimi and his team told me that the movie would be 100% my style. As soon as I told them what I understood about 'Evil Dead,' and that we understood we were on the same page, they just let me do the movie I had in mind. Regarding the style, violence, brutality and the type of violence, I had carte blanche."
That level of trust surprised him. "Yeah! You take that really seriously, and you don’t want to disappoint them because that’s such a huge gift. You want them to be proud of the movie. Without this freedom, to be honest, I think I would have done another movie in France instead."
The movie wastes little time establishing its tone with an intense opening set at a lake, which also connects directly to the ending of Evil Dead Rise.
Vaniček explained: "The first thing was we wanted the audience to know where they are, and for those who have seen 'Evil Dead Rise,' I want them to be like, 'OK, I know where it’s starting.' That film left us with one Deadite in the wild, so I wanted to use that.
“Then regarding the story of those two fishermen, in about seven minutes, we are introducing the elements and style we will have throughout the whole movie, the editing, sound design, music, characters."
As brutal as the movie gets, Vaniček says authenticity mattered just as much as shock value. Whenever possible, everything was done practically.
"Everything that could have been done practically was done practically. The only thing we couldn’t do practically was holes in faces, so that’s the only moment where we had makeup with green areas on faces.
“But even the final monster is done practically. We just added CGI on him to have those holes. I definitely wanted to keep George's performance, his eyes and his face, and what he was giving to Souheila."
Even the fire audiences see throughout the film was the real thing. "The fire was one of the big challenges because I didn’t want to have CGI fire, so we had fire on set all the time.
“That was really tricky to work with fire because you are lighting the whole scene with real fire. It was pretty long and intense, but in the end, the audience feels it when you do things for real on set versus when you are faking it."
One of the film's strongest sequences doesn't rely on monsters or gore at all. The uncomfortable dinner scene following Will's funeral slowly turns into an emotional powder keg before everything completely unravels.
Vaniček called it one of the hardest scenes in the movie to pull off. "That was one of the most challenging because I don’t have a fight, I don’t have action. You have to play with sound editing in order for this tension to rise.
“We spent a long time writing it first because we wanted to have the best lines and the best moments and to be sure that all our characters are understandable. We know where they are, where they want to go, what’s going on, who is who. It had to be really clear."
He added that every movement was carefully planned. "I storyboarded the whole scene; I knew which shot I needed when, I knew the editing by heart, which close-up when.
“We rehearsed a lot with the actors to be sure that they knew when to grab the glass, when to grab the corkscrew, when to watch this and do that because there were so many moments where they had to watch something, and they didn’t have lines. It was also a question of acting without lines. That’s one of the scenes I’m most proud of."
Another unforgettable moment arrives during the brutal fight inside the family's car, where Tia ends up impaled by a seat headrest. That sequence came from an unexpectedly simple brainstorming session.
"The car fight was an important one to me because I love these kinds of scenes. Right after the dinner, I wanted a turning point scene, something really intense for the audience. To have a huge fight in such a small environment was something I wanted to try as a director."
He continued: "With my cowriter, Florent Bernard, we were just watching our cars and thinking, 'What would we use if we were fighting tigers in our car?' Those kinds of crazy weapons just happened because we were thinking about the craziest way to fight something. The headrest was one of them."
As disturbing as the violence becomes, Vaniček believes Evil Dead has always been about something much more personal. At its core, the series forces ordinary people into impossible decisions involving the people they love.
"That’s the essence of 'Evil Dead': Would you be ready to kill people you love? That’s what happened to Ash in the first one; that’s what happened in Fede’s movie with the brother and the sister, and the same with the mother in 'Rise.' That’s why the 'Evil Dead' movies are still alive, because they are asking the most horrible question on Earth."
He also sees the monsters themselves as physical representations of real trauma. "The really cool thing with 'Evil Dead' is that you can explore metaphors in a physical way. If you are talking about an abusive husband, you will see that husband as a monster, and you will literally see a monster at some point. That’s the very cathartic thing about 'Evil Dead.'"
The film also features some inventive camera work during its chaotic bathtub sequence, something Vaniček was eager to experiment with.
"I wanted to have fun with the camera! These movies are made for that. I already started to do these kinds of things with 'Infested' because I wanted people to remember some movements, shots and scenes. That’s how I am as an audience member. I definitely played with all the tools I had."
He revealed the shot required an enormous stunt team. "Regarding the bathroom shots, there are two stunt doubles in the bathtub, and they both have two or three wires on them, with three or four people pulling the wires. That means you have 15 stuntmen behind the camera. That’s amazing teamwork to pull off this kind of shot."
Fans have also been talking about the movie's post-credit scenes, particularly the return of Ellie, played by Alyssa Sutherland.
Vaniček admitted the moment wasn't originally his idea. "That’s the demand production had, and since they allowed me to do the movie I had in mind, they just gave me all the freedom I wanted. That’s the game.
They wanted to have that one scene. I didn’t know what they wanted to do with it; I don’t know what they will do in the future; I don’t know what’s in the other movie and if she’ll be here or not."
Still, he understands why the studio wanted to revisit the character. "Yeah, I think audiences loved this character, and they want to see Ellie again. The studio understood that and made that possible. I can’t argue."
Another surprise comes from Polly, the family's elderly grandmother, whose transformation into a Deadite delivers some unexpectedly twisted humor.
Vaniček explained: "Maude’s way younger than the grandmother, but I had to cast someone who’s younger to do some of the movements and the stunts herself. Maude was 100% available for these kinds of things. She had five or six hours of makeup every day to become a 90-year-old grandmother, but her body moves fast."
He also loved exploring what happens when Deadites possess someone already suffering from illness. "The really interesting thing with Polly was, 'What happens when Deadites take control of someone who’s ill, who’s gone already? What will they do with the body, what will they do with the brain?'
“Because Deadites are really smart creatures, they play with you. They want to torture you with not only the body but also the mind. The grandmother was such an interesting tool for us to explore different types of Deadites and manipulation."
As for his future, Vaniček isn't limiting himself to one kind of filmmaking. Whether it's another studio project or something much smaller, creative freedom is still the deciding factor.
"As soon as I have the freedom and the ability to write and direct my own stuff, I’m not against anything. I’m open to different franchises and studio movies and to do my own stuff. It was amazing to do something like 'Evil Dead' and create something in a universe that people like because the playground is already here and amazing."
Interestingly, despite the success of Burn, he doesn't think he should direct another Evil Dead film. "I don’t think I would write and direct another 'Evil Dead.' The only one who can do two 'Evil Dead' movies is Sam Raimi! It’s a franchise that needs a fresh vision and fresh directors all the time. Fans want to be surprised, and if we want to keep the franchise alive, we need those different visions."
After watching Evil Dead Burn, it's hard to argue with that philosophy. Vaniček put his own stamp on the franchise and gave us a film with practical effects, relentless brutality, and emotionally charged family drama. This is one of the nastiest in the series, and it'll be interesting to see where both the franchise and Vaniček go next.