MARVEL'S WOLVERINE Dev Says the Team Is “Cooking Hard” After Listening to Negative Feedback

Marvel’s Wolverine has landed in a rougher spot than Insomniac Games and Sony probably hoped for, but the studio isn’t ignoring the criticism. With players and reviewers pointing out problems following the game’s release, Insomniac says it has been listening closely and is already working on changes.

Insomniac community director James Stevenson addressed the response on X, making it clear that the team is paying attention to what players have been saying.

"We have been 100% listening over the last few days," Stevenson said, adding that "the team has been cooking hard today in response to some of the feedback."

That should be encouraging for anyone enjoying Marvel’s Wolverine but frustrated by some of its issues. There’s no word yet on exactly what Insomniac plans to change and fix. But it’s good to know they are working on giving players a better gamming experience.

The timing certainly isn’t ideal for Insomniac or Sony. Marvel’s Wolverine has become Insomniac’s worst-reviewed game in roughly a decade, even though the general response doesn’t suggest it’s outright bad.

Instead, it has arrived as a game with noticeable problems during a period when Sony badly needed a major PS5 exclusive to hit hard.

September is also a little crowded. Onimusha: Way of the Sword and The Blood of Dawnwalker arrived with strong critical reception, while Fire Emblem: Fortune’s Weave and Control: Resonant add even more competition.

Sony has plenty of other headaches surrounding PlayStation right now. PS5 hardware prices continue to climb, with the PS5 Pro reaching $900, while the company’s move away from physical game production has fueled months of debate among players.

Then there’s Physint, Hideo Kojima’s Metal Gear-style espionage game. News that Sony wanted to cancel the project, only for it to end up with Xbox, surfaced shortly before the Wolverine reviews arrived. Taken together, it made Marvel’s Wolverine an especially important release for PlayStation.

The good news is that a disappointing launch doesn’t necessarily lock a game into its original state anymore. Live-service and multiplayer games have spent years rebuilding themselves after rocky releases, with No Man’s Sky remaining one of the most famous examples. More recently, single-player games have started receiving similarly substantial post-launch work.

Crimson Desert, which launched earlier this year, has repeatedly been updated in response to player complaints. Last month, it even received a major patch that overhauled parts of its story and added new content and language options.

It remains to be seen how far Insomniac intends to go with Marvel’s Wolverine. Patches fixing technical problems and smoothing out frustrating mechanics are one thing. Larger changes based on criticism would be considerably more interesting.

For now, Insomniac has heard you. Considering how quickly Stevenson says the team got to work, we may not have to wait too long to see what it’s been cooking.

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