Director Jordan Vogt-Roberts Offers an Update on His METAL GEAR SOLID Movie
Director Jordan Vogt-Roberts (Kong: Skull Island) has been working on a feature film adaptation of Hideo Kojima’s Metal Gear Solid for over five years. In that time he’s talked a lot about his plans for the film and what he’d like to see from it, and today he offered up a little update on where the film project currently stands.
BONUS IF YOU MADE IT TO THE END: I’m sorry can’t update you on the MGS film more regularly... but:
— Jordan Vogt-Roberts (@VogtRoberts) December 3, 2019
-We just turned in a new draft. It’s full Kojima-quirk and full Military surrealism. I won’t say more 🤫
-I’m hoping to meet a specific actor very soon :)
-Let’s make this movie! pic.twitter.com/0Qj5XGTbkQ
So, he’s turned in a new draft of the script! That’s at least one step closer! It’s also good to hear that the script is full Kojima-quirk and Military surrealism. As for the actor who he is looking to approach, Oscar Isaac has expressed interest in playing Solid Snake and the fans love the thought of him taking on the role.
When previously talking about the adaptation, Vogt-Roberts said that he is shooting for an R-rating. He wants to bring the full-on insanity of Hideo Kojima's game to the film.
"It’s about doing it for a price so you can make the riskier, balls-to-the-wall, Kojima-san version of it."
The director also previously talked about the script that he co-wrote with Derek Connolly (Jurassic World) and he loves what he has:
"Even if I wasn’t involved in this movie I would read that script and say, ‘Holy shit.' It represents a different approach to a video game movie. It represents a different approach to how a three-act structure is put on screen.”
Vogt-Roberts also explained that he’s figured out a way to make it work on-screen, saying:
"The thing about Metal Gear is it’s intentionally sprawling and it’s intentionally dense. It’d be super easy to do one sliver of it or do too much at once. And we’ve spent the last little bit really trying to figure out, to me, the most Kojima-san inspired way to tackle as much of that story through a device that I think allows you to tap in…how to put this without spoiling it?…regardless, we have a device that I think allows us to respect the breadth of the franchise, respect the sprawling nature of the franchise, respect the somewhat convoluted nature of the franchise at times. But to still show you the mirrors. What I mean by that is all those timelines fundamentally exist because they show the repetition of war throughout time. They show the repetition and the cycle of pain throughout time. So it ’s almost impossible to tell just one story now. You need the full throughline of what this game is about."
I really like what Vogt-Robert has said about this adaptation and I hope that he gets to make the movie his way, with his vision intact. I want to see his Metal Gear Solid movie, so hopefully, things work out for him.